Embracing Virtual Programming
When the COVID-19 pandemic hit and we closed our museum to the public, we shifted our focus to virtually teaching Canadian students through sport. Over the past year we have been crafting and revamping several virtual programs for students K-12 and university. Through the use of our media studio with a built-in green screen area, we were able to start bringing virtual programs to students both while in class or while learning from home.
Having this type of technology available at the Hall has given us the ability to create interactive, educational and fun programs to bring to you without having to leave your classroom. Here is a small description of each of our programs and what they offer to your students.
Virtual Hall of Famers on Tour
Beyond the Win: Hall of Famers on Tour programs are virtual education presentations that connect Hall of Famers with students in real-time to share their stories of how they’ve reached the pinnacle of their careers and are going “beyond their wins” to champion good in their communities.
Our education programs aim to equip youth with critical life skills, lessons and tools for success, creating a moment where students discover for themselves that sport teaches more than sport.
Our education programs aim to equip youth with critical life skills, lessons and tools for success, creating a moment where students discover for themselves that sport teaches more than sport.
Artefact Talks
Artefact Talks are 45-minute virtual education programs delivered over Zoom in real-time. With Q&A engagement and 360-degree views of program specific artefacts, these inquiry-based education programs simulate an in-person field trip experience from the safety and comfort of the classroom.
Currently there are four different artefact talks and we are in the works of creating two more which are coming soon. Our current lineup features many different sports including ice hockey, speed skating, track cycling and many more.
Click here to go to our Artefact Talks home page.
Click here to go to our Artefact Talks home page.
Scavenger Hunts
“Innovation Exploration” virtual scavenger hunts are fun and educational recorded activities that provide students with new insights into innovations and adaptations that have transformed sports, making them a great option for teachers seeking a dynamic and flexible in-class or at-home activity.
These curriculum-aligned scavenger hunts are available in both English and French for students in Grades 3-8! The virtual scavenger hunts are designed to be completed in about an hour, and feature a video tour of our galleries along with a series of questions to be answered on downloadable worksheets
Click here to go to our scavenger hunts homepage.
These curriculum-aligned scavenger hunts are available in both English and French for students in Grades 3-8! The virtual scavenger hunts are designed to be completed in about an hour, and feature a video tour of our galleries along with a series of questions to be answered on downloadable worksheets
Click here to go to our scavenger hunts homepage.
Conversation Starters
Our conversation starters are a series of videos from some of our Hall of Famers that focus on different subjects for students to discuss.
"We Will Do Better" videos are meant to engage students to develop racism awareness and hear stories of how Hall of Famers have overcome the challenges of racism in sport and life through videos created by Canada’s Sports Hall of Fame in partnership with TSN.
"#MYCANADIANMOMENT" asks the question, how can sports help to build our collective identity? Viewers will hear the personal stories of Hall of Famers and other prominent Canadians about the sporting moments that made them proud to be Canadian.
"CBC Beyond The Win" is a video series showcasing how Hall of Famers have gone beyond their greatest sporting achievements to do good in their community. Inspiring wins in sport and life!
Click here to go to our conversation starters home page
"We Will Do Better" videos are meant to engage students to develop racism awareness and hear stories of how Hall of Famers have overcome the challenges of racism in sport and life through videos created by Canada’s Sports Hall of Fame in partnership with TSN.
"#MYCANADIANMOMENT" asks the question, how can sports help to build our collective identity? Viewers will hear the personal stories of Hall of Famers and other prominent Canadians about the sporting moments that made them proud to be Canadian.
"CBC Beyond The Win" is a video series showcasing how Hall of Famers have gone beyond their greatest sporting achievements to do good in their community. Inspiring wins in sport and life!
Click here to go to our conversation starters home page
Digital Book
Our indigenous sport heroes education experience exhibit is a national education initiative designed for K-12 students and is available at no cost to teachers across Canada. The Indigenous Sport Heroes Education Experience is the first of its kind educational exhibit that shares the stories of the 14 Indigenous Hall of Famers.
This initiative brings awareness to the truths and experiences of these incredible Indigenous heroes, which in turn, prompts conversation about equity and inclusion, through the lens of sport, to ultimately foster a more informed, united, inclusive and stronger Canada. The digital book also includes chapters on the creation of the Tom Longboat Award, Tom Longboat award winners and Indigenous Games featuring the Arctic Winter Games, North American Indigenous Games and the World Indigenous Games.
This initiative brings awareness to the truths and experiences of these incredible Indigenous heroes, which in turn, prompts conversation about equity and inclusion, through the lens of sport, to ultimately foster a more informed, united, inclusive and stronger Canada. The digital book also includes chapters on the creation of the Tom Longboat Award, Tom Longboat award winners and Indigenous Games featuring the Arctic Winter Games, North American Indigenous Games and the World Indigenous Games.
Educational activities and lesson plans were created to inspire further learning and relationship building with Indigenous Peoples. They were designed as entry points to help teachers integrate holistic teaching methods into their classroom that recognize the many distinct Indigenous histories, cultures, pedagogies, traditional languages and traditional knowledge systems.
Each lesson plan can be downloaded by grade range per educational activity. Provincial curricular connections are also available as a tool to assist in lesson planning and as a springboard for curriculum mapping within an Indigenous context.
Click here to go to the Indigenous Sport Heroes home page.
Each lesson plan can be downloaded by grade range per educational activity. Provincial curricular connections are also available as a tool to assist in lesson planning and as a springboard for curriculum mapping within an Indigenous context.
Click here to go to the Indigenous Sport Heroes home page.
Inspiring wins for sport + life.
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Description
Guiding Questions
Sport
Drag to resize
A Racing Bib from the 2020 Youth Olympic Game in Lausanne, Switzerland. It was worn by a racer in a skiing event.
Courtesy of Order of Sport collection, Canadian Museum of History.
Courtesy of Order of Sport collection, Canadian Museum of History.
1. What do you see (physical properties)?
2. Consider analyzing materials (i.e., is it wood, stone, plastic, etc.?)
2. Consider analyzing materials (i.e., is it wood, stone, plastic, etc.?)
3. What is special or distinctive about the artefact?
4. Are there any inscriptions (i.e., are there any markings that are printed, stamped, engraved)?
5. What symbolism do you see?
6. How is the object oriented? (i.e., Does it have a presumed front, back, bottom, or top?)
7. What features do you think it might share with similar objects?
8. Does the object prompt some kind of action or performance?
9. What is this artefact?
10. What stories or information do you think it tells?
4. Are there any inscriptions (i.e., are there any markings that are printed, stamped, engraved)?
5. What symbolism do you see?
6. How is the object oriented? (i.e., Does it have a presumed front, back, bottom, or top?)
7. What features do you think it might share with similar objects?
8. Does the object prompt some kind of action or performance?
9. What is this artefact?
10. What stories or information do you think it tells?
Rowing
Rowing is the propelling of a boat using a fixed oar as a lever. In modern sports, rowers race against each other as individuals or in crews of two, four or eight.
Rowing is the propelling of a boat using a fixed oar as a lever. In modern sports, rowers race against each other as individuals or in crews of two, four or eight.
Description
Guiding Questions
Sport
Drag to resize
A volunteer vest given to Dr. Kirby for her work at the 2020 Youth Olympic Winter Games.
Courtesy of Order of Sport collection, Canadian Museum of History.
Courtesy of Order of Sport collection, Canadian Museum of History.
1. What do you see (physical properties)?
2. Consider analyzing materials (i.e., is it wood, stone, plastic, etc.?)
2. Consider analyzing materials (i.e., is it wood, stone, plastic, etc.?)
3. What is special or distinctive about the artefact?
4. Are there any inscriptions (i.e., are there any markings that are printed, stamped, engraved)?
5. What symbolism do you see?
6. How is the object oriented? (i.e., Does it have a presumed front, back, bottom, or top?)
7. What features do you think it might share with similar objects?
8. Does the object prompt some kind of action or performance?
9. What is this artefact?
10. What stories or information do you think it tells?
4. Are there any inscriptions (i.e., are there any markings that are printed, stamped, engraved)?
5. What symbolism do you see?
6. How is the object oriented? (i.e., Does it have a presumed front, back, bottom, or top?)
7. What features do you think it might share with similar objects?
8. Does the object prompt some kind of action or performance?
9. What is this artefact?
10. What stories or information do you think it tells?
Rowing
Rowing is the propelling of a boat using a fixed oar as a lever. In modern sports, rowers race against each other as individuals or in crews of two, four or eight.
Rowing is the propelling of a boat using a fixed oar as a lever. In modern sports, rowers race against each other as individuals or in crews of two, four or eight.
Description
Guiding Questions
Sport
Drag to resize
A volunteer ID card given to Dr. Kirby as a way to identify as a volunteer for the event. On the card, it lists her specific volunteer responsibilities.
Courtesy of Order of Sport collection, Canadian Museum of History.
Courtesy of Order of Sport collection, Canadian Museum of History.
1. What do you see (physical properties)?
2. Consider analyzing materials (i.e., is it wood, stone, plastic, etc.?)
2. Consider analyzing materials (i.e., is it wood, stone, plastic, etc.?)
3. What is special or distinctive about the artefact?
4. Are there any inscriptions (i.e., are there any markings that are printed, stamped, engraved)?
5. What symbolism do you see?
6. How is the object oriented? (i.e., Does it have a presumed front, back, bottom, or top?)
7. What features do you think it might share with similar objects?
8. Does the object prompt some kind of action or performance?
9. What is this artefact?
10. What stories or information do you think it tells?
4. Are there any inscriptions (i.e., are there any markings that are printed, stamped, engraved)?
5. What symbolism do you see?
6. How is the object oriented? (i.e., Does it have a presumed front, back, bottom, or top?)
7. What features do you think it might share with similar objects?
8. Does the object prompt some kind of action or performance?
9. What is this artefact?
10. What stories or information do you think it tells?
Rowing
Rowing is the propelling of a boat using a fixed oar as a lever. In modern sports, rowers race against each other as individuals or in crews of two, four or eight.
Rowing is the propelling of a boat using a fixed oar as a lever. In modern sports, rowers race against each other as individuals or in crews of two, four or eight.